![]() So for cold, lightning, fire, and poison, it's just a negative 75% resistance penalty, we think that like poison will really complement a poison javazone that's sort of a hybrid with lightning theory. It's because increasing the physical damage you receive by 25%, it is very rough for like a whirlwind druid that's like spinning through mobs getting hit, but if you're hanging way back from a distance with multi-shot you're going to just buff bosons like you're buffing ranged melee physical damage, but actual like getting monsters faces melee is in taking a bit of a hit. One thing that we do want to point out specifically about the physical, is Sunder Grand Charm benefits a physical boson or throw barb a lot more than it does a melee like full-on melee characters like whirlwind or frenzy. Specifically magic is a negative 50% resistance penalty, you're increasing the physical damage by 25%. How Do Sunder Charms Affect Physical Builds? They don't specifically stay here but we are assuming that it's just going to apply at full effect. So if you have a firearm monster, Sunder Charm will break it down to 95, and then you will apply your negative resistance after from like conviction on Infinity or lower resistance from Plague etc. They state specifically here that Sunder Grand Charm is applied before other resistance reducing modifiers and only affects non-players, this is very important. that's the only time a Sunder charm will apply.Ģ. It's only for monsters that have a different immunity type, so it's cold poison, magic, fire, etc. They only apply the negative resistance penalty to immune monsters, it specifically states that, so if you have a monster that has like negative 35 res and it does not fire moon, you're not applying an additional negative penalty. How do we think certain items to sort of counteract these negative res penalties will just sort of have more value?ġ. They also apply a massive negative resistance depending on the charm that you drop to your character, so it's not just a straight power creep. How Sunder Charms Affect Your Character Build? Lightning Sunder Charm: The Crack of the Heavens Physical Damage Received Increased by 25% There are 6 new Unique Grand Charms that break 6 monster immunity types: So having the Sunder Grand Charm in your inventory will allow your build to break specific monster immunity types. Sunder Grand Charms are unique magical items that have a new keyword called "Sunder" and - it means if a monster has immunity to a specific damage type, their resistance will be reduced to 95% regardless of what their starting resistance percentage was-breaking their immunity and allowing damage of that type to be dealt to them. What Is Sunder Charm in Diablo 2 Resurrected 2.5 Patch? Now follow us to break down all details about the new unique sunder charms: The Big Change of the Diablo 2 Resurrected 2.5 patch we are going to cover in this guide are probably some of the biggest changes that Diablo 2 Resurrected has ever received period with the exception of maybe the synergy system and runewords, and that is a largely new feature - Sunder Charms which in a nutshell - they break monster's immunities, so they only bring monsters resistance down to 95%, but it's going to sort of shift the meta away from infinity even though that will still be a kingpin runeword. Items Guide D2R Ladder Guide D2R 2.4 Guide
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